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Automatic multi game chess v1.0.0

This model converts cleaned up versions of .pgn files (records of real chess games) and conversts them into files that record all of the events and "possible" events within a game of chess. This is intended to be a way to create sets of data that capture event sequences within the relatively complex but finite context of chess games as a proxy or "toy" data set. Although not a perfect correlation, these toy data sets are a first step in analysing complex and dynamic systems of events and possible events that happen in the real world.
This is a companion discussion topic for the original entry at https://www.comses.net/codebases/fe2375a1-3c80-4aeb-b4e5-1fca9d57cc0e/releases/1.0.0/