This model converts cleaned up versions of .pgn files (records of real chess games) and conversts them into files that record all of the events and "possible" events within a game of chess. This is intended to be a way to create sets of data that capture event sequences within the relatively complex but finite context of chess games as a proxy or "toy" data set. Although not a perfect correlation, these toy data sets are a first step in analysing complex and dynamic systems of events and possible events that happen in the real world.
This is a companion discussion topic for the original entry at https://www.comses.net/codebases/fe2375a1-3c80-4aeb-b4e5-1fca9d57cc0e/releases/1.0.0/