JLootBox: An Agent-Based Model of Social Influence and Gambling in Online Video Games

JLootBox: An Agent-Based Model of Social Influence and Gambling in Online Video Games (1.0.0)

This model aims to explore how gambling-like behavior can emerge in loot box spending within gaming communities. A loot box is a purchasable mystery box that randomly awards the player a series of in-game items. Since the contents of the box are largely up to chance, many players can fall into a compulsion loop of purchasing, as the fear of missing out and belief in the gambler’s fallacy allow one to rationalize repeated purchases, especially when one compares their own luck to others. To simulate this behavior, this model generates players in different network structures to observe how factors such as network connectivity, a player’s internal decision making strategy, or even common manipulations games use these days may influence a player’s transactions.

Release Notes

For ease of installation, please download the release posted here: https://bit.ly/jlootboxComses

To install the model, ensure Java (version 1.8 or greater) is installed on your machine, then simply run the setup.jar file.

Associated Publications


This is a companion discussion topic for the original entry at https://www.comses.net/codebases/64d2795a-a138-4820-82c1-279d3a8ef661/releases/1.0.0